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Cat quest 2 walkthrough
Cat quest 2 walkthrough







cat quest 2 walkthrough cat quest 2 walkthrough
  1. #Cat quest 2 walkthrough manual
  2. #Cat quest 2 walkthrough Patch
  3. #Cat quest 2 walkthrough mods

If you don't care enough about the unique experience of finding out and doing things on your own to abstain from spoiling it, you probably have better things to do with your time than play the game at all. The first time you play a game like this, you really shouldn't be using any kind of walkthrough whatsoever. Red! for checking scripts and stuff for guide version 1.0. Special thanks to Sébastien Caisse a.k.a. General credit goes to the people on the No Mutants Allowed message board. Of other Fallout 2 writings I would recommend those of Whitechocobo666, author of the Endings FAQ, the Perks FAQ, the Weapon/armour FAQ and the Evil Walk-through Steve Metzler, whose Steve's Guide to Fallout 2 was my original source of inspiration Chris Avellone, co-designer of the game and maker of the Fallout Bible and also Cristian Golumbovici. Hopefully this guide should avoid those pitfalls with some margin to spare. Sadly, many guides are either poorly written ("klammth this place stinks btr get sum quest!!! i need the xp!!!!!"), give embarrassingly bad advice ("So that's why I always tag Throwing, First Aid and Barter"), include patently false information ("If you keep the Pipe Gun in one of your active item slots it will give you Agility +3, it doesn't work for all characters"), or are glaringly incomplete ("I've heard there is a place called New Reno in this game but I never found it"). Virtually every piece of information or advice presented here has been verified in personal testing or playing experience, although I have of course consulted rather a lot of existing walkthroughs and board postings for snippets of information and things to try out. I don't recommend cheating, other than momentarily for the purpose of experiencing things that you wouldn't normally see, or in a last-ditch attempt to save a doomed character.

#Cat quest 2 walkthrough mods

Since trainers, utilities and mods aren't part of the game, I won't deal with them specifically. I've also used Falche2 Character Editor 2.10 and Inventory Editor 1.01 extensively to try out situations and features moreover I've used Fallout 2 DAT explorer v1.42 to unpack game files, Fallout Items Mode Editer 1.1 to check out some item details, Fallout Utility for Critter tinKering 0.62 to check out some critter data, and the script decompilers by TeamX and Noid as well as the scripts that came with the Fallout 2 Mapper to check lots of things. To my knowledge there is not a single significant difference between the UK and US versions except for the children thing.

#Cat quest 2 walkthrough Patch

I've been playing the game using the UK edition, patch version 1.02e plus the "children patch". There are details and aspects you won't notice until your second, third or fourth game, playing different characters with different attitudes. The basic assumption is that players want to squeeze as much out of their game as possible - which is another thing that makes writing this guide worthwhile, because Fallout 2 is a game that just keeps on giving.

#Cat quest 2 walkthrough manual

For game mechanics, detailed item stats and such, consult the manual and/or available in-game information. It is not, on the other hand, an attempt to compile reams of game data such as documenting every karma point gained or lost, because it wouldn't be much fun. This guide is an attempt to provide a thorough presentation of the things you can do in Fallout 2: quests to perform, places to go, people to eat. That turned out to be quite an undertaking, but on the other hand, as far as I'm concerned Fallout 2 is the best computer game ever made.

cat quest 2 walkthrough

This guide exists because I realized that if I wanted the kind of complete Fallout 2 guide that I envisioned, it pretty much meant writing it myself. Welcome to my Fallout 2 guide/walkthrough. Introduction "Hey, stranger! Need a guide?" If you want to play a moron who can hardly talk because of his low intelligence, you can. If you want to play an evil bastard, you can (Yes, you really can hit children in the groin with a sledgehammer). If you want to play a goodie-two-shoes, you can. Fallout 2 allows you to play your character the way you want. Fallout 2 is cool because it's a nonlinear, nonclassbased kickass postnuclear computer roleplaying game with a high replayabillity value. To index The Nearly Ultimate Fallout 2 Guide









Cat quest 2 walkthrough